A downloadable game for Windows

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Drawn by the promise of supernatural proof, Lydia Thorn, an unyielding paranormal investigator, travels to Blóðhólar, an eerie, long-abandoned village steeped in myth and dread. What should have been a routine investigation quickly turns perilous, as Lydia discovers she’s awakened a dark and vengeful wraith, a former sorcerer whose dabbling in black magic and archaic arts backfired, condemning him to an eternal, restless existence. 

The village holds the key to breaking the wraith’s curse, but to do so, Lydia must track down and destroy all the symbols connected to his dark past. These marks, scattered throughout the forsaken settlement, are remnants of the sorcerer’s twisted journey into forbidden magic. As Lydia hunts them down, she uncovers the tragic backstory that led to the sorcerer’s downfall—and the curse that now hunts her. 

With every symbol Lydia destroys, the wraith grows more enraged, relentlessly pursuing her. But with the evidence she’s gathering and the pieces of the wraith’s tragic past coming together, Lydia begins to understand that the only way out of Blóðhólar is to confront the dark history and end the wraith’s reign of terror once and for all.

Nightmare Architects
StatusIn development
PlatformsWindows
Publisher
AuthorJeremy Porter
Made withUnreal Engine, Blender, Maya
TagsHorror, Psychological Horror, Story Rich
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse

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Click download now to get access to the following files:

Blóðhólar Horror 3.1 GB
Version 6

Development log

Comments

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Hello Team, thanks for keeping this game up to date for people to play it! The menus looked good, the levels were alright, but somehow as I played, I always was confused on where to go. I read the controls screen beforehand but some of the stuff just didn't carry over in game for me. Here was my playtest for your game.

https://youtu.be/em_ppDsq1bI

I replied to your Youtube channel. Thank you for playing it! Unfortunately since Full Sail heavily hindered our time to produce the game, there are some kinks that still need ironing. However, the studio has began another, bigger, project based on suicide awareness that we have allotted for a year and 3 months of time for. So this game will be placed on hold. We are going to spend every resource possible to iron out the new game to make sure everything goes smoothly. Unlike this game, we are NOT going to allow any bugs or glitches through, since we have as much time as needed. After So Far is made and packaged, we will return to this one to start a mass update.

sounds great and ty for the reply! I look forward to checking out the next game when you get ready to post it keep me informed!

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